![]() ![]() ![]() Starting Wealth: 4d6 × 10 gp (average 140gp.) In addition, each character begins play with an outfit worth 10 gp or less. Inquisitors work with members of their faith whenever possible, but even such allies are not above suspicion.Īlignment: An inquisitor’s alignment must be within one step of her deity’s, along either the law/chaos axis or the good/evil axis. As a result, they often travel with others, if for no other reason than to mask their presence. ![]() Role: Inquisitors tend to move from place to place, chasing down enemies and researching emerging threats. They answer to their deity and their own sense of justice alone, and are willing to take extreme measures to meet their goals. Although inquisitors are dedicated to a deity, they are above many of the normal rules and conventions of the church. Grim and determined, the inquisitor roots out enemies of the faith, using trickery and guile when righteousness and purity is not enough. ![]()
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